1 00:00:00,000 --> 00:00:03,000 [Treehouse Friends] 2 00:00:03,000 --> 00:00:07,460 [Amit] I'm here with Dave Wiskus. He's an iOS and Mac designer. 3 00:00:07,460 --> 00:00:13,380 [Dave] Experience design and visual design not just Photoshop work and not just wireframes 4 00:00:13,380 --> 00:00:16,140 but from start-to-finish product design. 5 00:00:16,140 --> 00:00:18,140 [Amit] And how did you get started? 6 00:00:18,140 --> 00:00:22,560 [Dave] With design, I've always had--they say the eye. 7 00:00:22,560 --> 00:00:27,340 I've always had like--I pick things apart, I see things that probably would annoy other people, 8 00:00:27,340 --> 00:00:30,860 and when I repeat them often do annoy other people. 9 00:00:30,860 --> 00:00:36,560 And I met some people who were in the app-making business, and they seemed 10 00:00:36,560 --> 00:00:39,330 like cool people, and it seemed like they really loved what they were doing, 11 00:00:39,330 --> 00:00:41,820 and I felt like I should get on board with that. 12 00:00:41,820 --> 00:00:45,470 [Amit] Before you started designing apps, what were you doing? 13 00:00:45,470 --> 00:00:50,010 [Dave] I was doing sales and business development for a very, very, very 14 00:00:50,010 --> 00:00:53,330 large corporation. >>[Amit] You weren't doing anything related to design? 15 00:00:53,330 --> 00:00:56,300 [Dave] No. I've always been a creative sort of person. 16 00:00:56,300 --> 00:01:02,660 I was a musician for years--still am a musician--but no, nothing specifically design related. 17 00:01:02,660 --> 00:01:05,459 I drew a lot of pictures when I was a kid, but-- 18 00:01:05,459 --> 00:01:09,360 [Amit] Why design and why app design more specifically? 19 00:01:09,360 --> 00:01:12,650 [Dave] I'm an Apple fan boy. I love my Mac. 20 00:01:12,650 --> 00:01:17,110 I love my iPhone. When the iPhone came out--before the SDK became available-- 21 00:01:17,110 --> 00:01:20,710 there was all this talk of will there be an SDK and what will that look like? 22 00:01:20,710 --> 00:01:24,790 And seeing the potential future for apps--the idea of apps-- 23 00:01:24,790 --> 00:01:27,740 things that you could do with your phone now that were never possible before-- 24 00:01:27,740 --> 00:01:31,030 it was really exciting. I wanted to be a part of that. 25 00:01:31,030 --> 00:01:38,120 [Amit] You started designing for the iPhone or the Mac after the iPhone apps 26 00:01:38,120 --> 00:01:40,120 actually came out in the app store? 27 00:01:40,120 --> 00:01:42,230 [Dave] I didn't start working on Mac stuff until later. 28 00:01:42,230 --> 00:01:46,880 It was the SDK came out and months later I met some people who were app makers, 29 00:01:46,880 --> 00:01:52,610 and they put me in touch with my friend Brad Ellis--Apple design award winner-- 30 00:01:52,610 --> 00:01:55,750 worked for RogueSheep, worked for Square, and now he's off doing his own thing. 31 00:01:55,750 --> 00:01:58,750 He took the time to teach me. 32 00:01:58,750 --> 00:02:00,750 [Amit] Oh, wow. Okay. So, you had a mentor. 33 00:02:00,750 --> 00:02:02,930 [Dave] I had a very, very strong, great mentor. 34 00:02:02,930 --> 00:02:07,500 The guy took a lot of time and patience to walk me through some things 35 00:02:07,500 --> 00:02:11,690 that you--with design, there's some things that you can understand intuitively, 36 00:02:11,690 --> 00:02:13,740 but they need to be codified, they need to be-- 37 00:02:13,740 --> 00:02:17,390 you need to develop frameworks mentally to understand 38 00:02:17,390 --> 00:02:21,250 how A leads to B and how you can make that happen more seamlessly. 39 00:02:21,250 --> 00:02:24,290 And there's a lot of moving parts--it's not just about how something looks, 40 00:02:24,290 --> 00:02:28,790 but rather how does it feel and how do you feel while you're using it? 41 00:02:28,790 --> 00:02:33,510 [Amit] Can you walk us through a bit of that process of A through B? 42 00:02:33,510 --> 00:02:36,900 [Dave] There's a book I have on my coffee table-- 43 00:02:36,900 --> 00:02:40,470 101 or 100 Things I Learned in Architecture School. 44 00:02:40,470 --> 00:02:42,470 [Amit] One hundred things you learned in architecture school? 45 00:02:42,470 --> 00:02:45,160 [Dave] I'm probably butchering that title, but it's a coffee table book, 46 00:02:45,160 --> 00:02:48,500 and it's written by a guy--every page is another thing that he learned 47 00:02:48,500 --> 00:02:53,090 in architecture school, and it's my favorite design book because it forces me-- 48 00:02:53,090 --> 00:02:56,130 reading it, these are all things that apply to what I do, 49 00:02:56,130 --> 00:02:58,130 but at no point does he talk about software. 50 00:02:58,130 --> 00:03:02,750 And the best example I can give to answer your question is--I forget the term for it, 51 00:03:02,750 --> 00:03:07,350 but when you're creating a space and a person is walking from point A to point B-- 52 00:03:07,350 --> 00:03:13,440 like through a courtyard--if they're walking through the entryway towards the building-- 53 00:03:13,440 --> 00:03:17,900 or whatever it is--if they can always see the building the walk feels longer 54 00:03:17,900 --> 00:03:20,930 than if you were to wind the pathway around a little bit. 55 00:03:20,930 --> 00:03:25,070 And it's the idea that by showing and obscuring your target you create a more 56 00:03:25,070 --> 00:03:27,410 interesting journey and people complain less. 57 00:03:27,410 --> 00:03:30,450 By the time they get there they feel like they've had a pleasant walk through a garden 58 00:03:30,450 --> 00:03:32,780 rather than trying to get to something. 59 00:03:32,780 --> 00:03:36,870 [Amit] How would you take that into the mobile app world? 60 00:03:36,870 --> 00:03:39,090 [Dave] That's always the trick. 61 00:03:39,090 --> 00:03:42,750 Sometimes it isn't about a person wants this, you just give it to them. 62 00:03:42,750 --> 00:03:47,520 Sometimes it's a clever animation, or it's the way you present the information 63 00:03:47,520 --> 00:03:52,290 that matters more than how quickly you present the information because the trick is 64 00:03:52,290 --> 00:03:54,100 to remember that you're creating an experience. >>[Amit] Right. 65 00:03:54,100 --> 00:03:58,660 [Dave] This isn't a simple, stupid machine that the person is using to do math. 66 00:03:58,660 --> 00:04:04,450 They're trying to solve a problem, and if you can emotionally connect to them 67 00:04:04,450 --> 00:04:08,770 and why they have this problem to begin with and why they're trying to solve-- 68 00:04:08,770 --> 00:04:12,070 and how they're trying to solve this problem, you can make something that people 69 00:04:12,070 --> 00:04:15,070 don't just use as a tool but something they enjoy using. 70 00:04:15,070 --> 00:04:19,040 [Amit] It's interesting that you say emotionally connect because that's always 71 00:04:19,040 --> 00:04:22,340 never talked about when you talk about design. 72 00:04:22,340 --> 00:04:25,940 You yourself said that design does not happen in Photoshop. >>[Dave] Right. 73 00:04:25,940 --> 00:04:28,340 [Amit] So, where does design really happen? 74 00:04:28,340 --> 00:04:32,640 Is it happening when you're imagining the app? 75 00:04:32,640 --> 00:04:34,670 What is the starting point? 76 00:04:34,670 --> 00:04:38,350 If I'm to design an app--I kind of know the app that I want to create, 77 00:04:38,350 --> 00:04:41,570 but how do I start designing that app? 78 00:04:41,570 --> 00:04:43,680 Where's the starting point for that? 79 00:04:43,680 --> 00:04:46,450 [Dave] The starting point-- >>[Amit] If it doesn't happen in Photoshop, where does it happen? 80 00:04:46,450 --> 00:04:51,070 [Dave] It happens everywhere. It starts with the idea and you have to-- 81 00:04:51,070 --> 00:04:53,440 you have to take the idea and turn it into something. 82 00:04:53,440 --> 00:04:57,500 And the first step for me is to write down everything that I think the app should do. 83 00:04:57,500 --> 00:05:02,900 I have field notes--a little booklet--I grab my pen, and I start writing down the problem 84 00:05:02,900 --> 00:05:06,040 that I'm trying to solve because the better I understand the problem 85 00:05:06,040 --> 00:05:08,040 the better I can create a solution. 86 00:05:08,040 --> 00:05:11,310 And in doing so, I'll see things that I didn't see when I was just imagining 87 00:05:11,310 --> 00:05:13,310 that it would be cool to have an app that did this. 88 00:05:13,310 --> 00:05:19,930 Somewhere in that process, you get to a comfortable place and you have something 89 00:05:19,930 --> 00:05:22,810 that--okay, it's ready to move to the next stage. 90 00:05:22,810 --> 00:05:24,950 The next stage for me is I have a white board, 91 00:05:24,950 --> 00:05:27,250 and on this white board I'll draw pictures of what the app-- 92 00:05:27,250 --> 00:05:32,820 not will look like but how things might be laid out, and the idea there is to make sure 93 00:05:32,820 --> 00:05:36,990 that every piece of functionality--every button, everything that could happen that takes you 94 00:05:36,990 --> 00:05:39,450 from point A to point--is written down. 95 00:05:39,450 --> 00:05:41,780 I'll draw lines--okay, this takes you here. 96 00:05:41,780 --> 00:05:45,780 And seeing something a little bit more visually--seeing a button in the corner-- 97 00:05:45,780 --> 00:05:48,910 maybe you decide, well, I kind of hate having a button there. 98 00:05:48,910 --> 00:05:50,220 Maybe it would be better if there were some other way-- 99 00:05:50,220 --> 00:05:53,340 maybe there's a gesture I could use to get the same functionality-- 100 00:05:53,340 --> 00:05:57,740 and then you get to a certain point where you want to see the app-- 101 00:05:57,740 --> 00:06:00,460 you want to start looking at something that looks like a piece of software, 102 00:06:00,460 --> 00:06:04,620 so I'll go into Photoshop and decorate it up and get everything laid out 103 00:06:04,620 --> 00:06:06,620 and get my documents prepared. 104 00:06:06,620 --> 00:06:11,340 And the mistake is to think that once the Photoshopping is done and you hand it off 105 00:06:11,340 --> 00:06:14,800 to developers then the design is done, and the truth is that once you hand it off 106 00:06:14,800 --> 00:06:19,460 you're really just starting the design process. 107 00:06:19,460 --> 00:06:22,960 Once it's handed off to developers, then you're creating, then you're making software. 108 00:06:22,960 --> 00:06:24,960 Everything up until that is drawing pictures. 109 00:06:24,960 --> 00:06:28,130 Then you're making software and-- >>[Amit] You're making it come to life. 110 00:06:28,130 --> 00:06:31,360 [Dave] Right. Making software to me is the exciting part. 111 00:06:31,360 --> 00:06:34,210 The Photoshop stuff--whatever. I mean it's cool. I love it. It's fun. 112 00:06:34,210 --> 00:06:37,740 But the real meat of it is making software--making something that people can touch, 113 00:06:37,740 --> 00:06:42,390 and I give the developers things that they turn into real software, 114 00:06:42,390 --> 00:06:44,390 and then I get to touch it and play with it, and then I'm like-- 115 00:06:44,390 --> 00:06:46,390 oh, and what if we did this? 116 00:06:46,390 --> 00:06:48,040 And then I start getting all these ideas because I'm touching it. 117 00:06:48,040 --> 00:06:52,050 It's a visceral experience. From there-- >>[Amit] Does that piss off the designers? 118 00:06:52,050 --> 00:06:56,390 I mean the developers that--hey, you know--like your job's done. 119 00:06:56,390 --> 00:07:02,530 [Dave] No, no. I've been fortunate enough to work with developers who have 120 00:07:02,530 --> 00:07:04,890 an innate understanding of why design matters. 121 00:07:04,890 --> 00:07:09,510 And they embrace that, so when they see me saying things like the animation is just 122 00:07:09,510 --> 00:07:13,850 one-tenth of a second off--let me go in and fix it--or can we go in and fix it? 123 00:07:13,850 --> 00:07:18,660 They say yes. >>[Amit] How do you communicate animation to a developer? 124 00:07:18,660 --> 00:07:20,660 Because that's not their Photoshop, right? 125 00:07:20,660 --> 00:07:22,660 [Dave] A whole lot of hand waving. 126 00:07:22,660 --> 00:07:25,960 I want you to do this and you pull the thing down--it should go like this. It should bounce. 127 00:07:25,960 --> 00:07:28,950 When it falls it should bounce like twice. 128 00:07:28,950 --> 00:07:31,930 [Amit] You're almost like a director, not even just a designer. 129 00:07:31,930 --> 00:07:34,360 [Dave] Very much so. I think of it very much like being a film director, yes. 130 00:07:34,360 --> 00:07:38,710 And an animator, and there's all sorts of things that go into this, 131 00:07:38,710 --> 00:07:43,900 but yeah, director is probably the best one because it's taking the people who are involved 132 00:07:43,900 --> 00:07:47,640 in the creation of a thing, making sure they're all pointed in the same direction. 133 00:07:47,640 --> 00:07:50,070 We all have the same goal, right? We all want to make something great. 134 00:07:50,070 --> 00:07:52,760 We all want to make something that people enjoy using that solves their problem. 135 00:07:52,760 --> 00:07:55,160 Nobody wants to make a crappy piece of software. 136 00:07:55,160 --> 00:07:57,160 [Amit] I hope not. 137 00:07:57,160 --> 00:07:59,660 [Dave] I'm sure somebody out there wants to, but most people don't want to 138 00:07:59,660 --> 00:08:02,820 make a crappy piece of software, and the best thing to do is make sure that 139 00:08:02,820 --> 00:08:04,820 everybody is still focused on that. 140 00:08:04,820 --> 00:08:07,630 [Amit] And how do you guarantee that? >>[Dave] You can't guarantee it. 141 00:08:07,630 --> 00:08:10,850 You can't fix other people, but you can surround yourself with people who are 142 00:08:10,850 --> 00:08:13,170 good at what they do and really care about what they do, 143 00:08:13,170 --> 00:08:15,170 and things tend to work out pretty well. 144 00:08:15,170 --> 00:08:18,670 [Amit] I guess you do your wireframing on the white board, right? >>[Dave] Always. 145 00:08:18,670 --> 00:08:23,430 [Amit] It is wireframing, and your wireframing I guess never happens electronically. 146 00:08:23,430 --> 00:08:26,620 [Dave] No. For me, wireframing isn't a digital process. 147 00:08:26,620 --> 00:08:29,230 Depending on the client or what other people need to see, 148 00:08:29,230 --> 00:08:34,679 I will take pictures of things, or I will redraw it in OmniGraffle or something 149 00:08:34,679 --> 00:08:38,070 so they have a picture to look at, and I can point at things, and we can talk through the 150 00:08:38,070 --> 00:08:40,950 functionality, but that's not where I create. 151 00:08:40,950 --> 00:08:44,470 [Amit] Don't you want to share that wireframe with other people if it's not digital? 152 00:08:44,470 --> 00:08:46,990 You said you take pictures of it to share it. 153 00:08:46,990 --> 00:08:51,370 [Dave] Or I'll redraw it, and I guess what I--it can be converted to digital, 154 00:08:51,370 --> 00:08:55,160 but that's not where I create the wireframes--at least for me, I need a white board 155 00:08:55,160 --> 00:08:57,510 because I need to pace around and do weird things with my hands and 156 00:08:57,510 --> 00:09:02,610 think through things--and do a lot of staring at the ceiling, thinking-- 157 00:09:02,610 --> 00:09:05,850 and if I'm in front of my computer then I can't pace around. 158 00:09:05,850 --> 00:09:09,030 I can't feel the room the way that I can if I'm in front of my white board. 159 00:09:09,030 --> 00:09:13,480 You get that like a beautiful mind thing where you need to feel like you're a crazy genius, 160 00:09:13,480 --> 00:09:21,070 and there's some truth to that sense of motion and momentum--inertia-- 161 00:09:21,070 --> 00:09:24,870 like the movement of it helps to keep me focused and motivated. 162 00:09:24,870 --> 00:09:30,080 [Amit] What about prototyping tools, because there are a lot of these tools that are coming 163 00:09:30,080 --> 00:09:33,950 out--they're saying you can have these interactive prototypes where you can take the 164 00:09:33,950 --> 00:09:41,080 Photoshop and make it more visceral without having a developer code it. 165 00:09:41,080 --> 00:09:45,160 [Dave] If you don't have a developer, then yeah, absolutely--that's a great way to go. 166 00:09:45,160 --> 00:09:48,640 Anytime you can see something in the context of what it's going to be-- 167 00:09:48,640 --> 00:09:52,180 so don't look at a Photoshop document and think of it as software because 168 00:09:52,180 --> 00:09:54,320 you're never going to think of that as software. >>[Amit] Right. 169 00:09:54,320 --> 00:09:56,330 [Dave] You're not going to think of it as software until you're using it because 170 00:09:56,330 --> 00:09:59,000 what it looks like is only part of the bigger picture. 171 00:09:59,000 --> 00:10:02,870 The sooner you can be touching something and seeing how it works and how people 172 00:10:02,870 --> 00:10:05,900 will connect with it, the better off the end product will be. 173 00:10:05,900 --> 00:10:10,240 So yeah, by all means--if you don't have a developer to begin the development process 174 00:10:10,240 --> 00:10:16,030 earlier in the design process, find a way to prototype it--even if it is just as simple as 175 00:10:16,030 --> 00:10:20,370 having a bunch of comps set up in--saved to a photos app 176 00:10:20,370 --> 00:10:22,630 where you can just swipe through them. >>[Amit] Oh. Okay. 177 00:10:22,630 --> 00:10:24,920 [Dave] Your fingers on glass is the important part. 178 00:10:24,920 --> 00:10:28,080 The goal--it's always going to be fingers on glass. >>[Amit] Right. 179 00:10:28,080 --> 00:10:30,080 [Dave] Pictures under glass. 180 00:10:30,080 --> 00:10:35,210 When you're touching it, your hope is that the user forgets that they're touching glass. 181 00:10:35,210 --> 00:10:38,810 When you use the calculator app, you're not thinking about your fingers touching glass. 182 00:10:38,810 --> 00:10:41,620 You're thinking about touching the buttons on a calculator. 183 00:10:41,620 --> 00:10:46,260 It becomes the object rather than just projecting something. 184 00:10:46,260 --> 00:10:49,550 And you want to create that illusion. It's all magic at the end of the day. 185 00:10:49,550 --> 00:10:54,950 It's all slight of hand. >>[Amit] It is giving that feel of hardware in a software form. 186 00:10:54,950 --> 00:10:57,950 [Dave] Right. That's why skeumorphism is so popular right now. 187 00:10:57,950 --> 00:11:00,610 [Amit] That was going to be one of my next questions, actually. 188 00:11:00,610 --> 00:11:05,240 What do you think about it? Skeumorphism is basically what? 189 00:11:05,240 --> 00:11:07,240 Can you first just define that? 190 00:11:07,240 --> 00:11:11,810 [Dave] Presenting something digital as if it were something real 191 00:11:11,810 --> 00:11:14,610 is the way I would define it. >>[Amit] Like the calendar app. 192 00:11:14,610 --> 00:11:19,270 [Dave] The calendar app with its little torn edges of paper up at the top, 193 00:11:19,270 --> 00:11:22,040 iBooks where you're flipping pages--that's a skeumorphic design. 194 00:11:22,040 --> 00:11:26,940 Anything that emulates the real life equivalent would be considered skeumorphic. 195 00:11:26,940 --> 00:11:28,940 [Amit] Or even the calculator app. 196 00:11:28,940 --> 00:11:29,710 [Dave] Calculator--yeah, because it looks like a calculator. 197 00:11:29,710 --> 00:11:32,790 It has a real life feel. 198 00:11:32,790 --> 00:11:38,000 I think it's fine. I think it gets a bad rap because some designers have taken it too far, 199 00:11:38,000 --> 00:11:42,160 and they've done a really terrible job at making things feel the way they look. 200 00:11:42,160 --> 00:11:46,620 A good example of this is the address book where you can't turn the-- 201 00:11:46,620 --> 00:11:49,790 maybe you can now, but you couldn't turn the pages. 202 00:11:49,790 --> 00:11:54,810 It looked like a book with pages, but if you went to swipe, it tried to delete the information. 203 00:11:54,810 --> 00:11:56,810 [Amit] Right. It still does that. >>[Dave] Swipe to edit. 204 00:11:56,810 --> 00:11:58,810 Which is insane. You made it look like a book. 205 00:11:58,810 --> 00:12:03,730 Why a skeumorphic visual design but but not skeumorphic interaction? 206 00:12:03,730 --> 00:12:05,730 I think that that's the disconnect. 207 00:12:05,730 --> 00:12:08,470 Find My Friends--that weird leather texture-- >>[Amit] I hate that. 208 00:12:08,470 --> 00:12:10,750 [Dave] Everybody hates that. 209 00:12:10,750 --> 00:12:12,750 But if you think about it from Apple's perspective, 210 00:12:12,750 --> 00:12:15,950 if you're going to create something like that, you don't want it to look like 211 00:12:15,950 --> 00:12:19,550 a creepy stalker tool, and you don't want it to look like a nerdy radar tool. 212 00:12:19,550 --> 00:12:21,660 You want it to look like something that real people would use. 213 00:12:21,660 --> 00:12:24,510 [Amit] There are a lot of designers that say it's a cop out. 214 00:12:24,510 --> 00:12:28,000 [Dave] Skeumorphism? >>[Amit] Yes. 215 00:12:28,000 --> 00:12:31,710 [Dave] I think it's a bridge. We live in a physical world. 216 00:12:31,710 --> 00:12:34,400 It's becoming a digital world, but it's still a physical world. 217 00:12:34,400 --> 00:12:40,640 People understand how a calculator works. 218 00:12:40,640 --> 00:12:42,750 When you pick up a calculator you know that those are buttons and you can 219 00:12:42,750 --> 00:12:44,750 press them, and your fingers would touch those. 220 00:12:44,750 --> 00:12:50,910 My mother knows when she looks at a desktop calendar how that works. 221 00:12:50,910 --> 00:12:55,590 Maybe the best way to present this information is in a way that people already understand. 222 00:12:55,590 --> 00:12:59,970 We have to--as young technology people, we have to get over this idea that 223 00:12:59,970 --> 00:13:03,970 everybody understands things the way that we do, because they don't. >>[Amit] They don't. 224 00:13:03,970 --> 00:13:07,930 [Dave] For most people, the idea of technology or a computer is still kind of scary. 225 00:13:07,930 --> 00:13:12,460 And to offer them a hand--an olive branch--to say things are going to be okay. 226 00:13:12,460 --> 00:13:14,710 It's all going to work out. We are thinking about you. 227 00:13:14,710 --> 00:13:18,960 That can go a long way to making people comfortable with the move to technology. 228 00:13:18,960 --> 00:13:27,210 In my talk, I went over the floppy disk as save because it was a picture of the thing 229 00:13:27,210 --> 00:13:31,850 that you're saving to. With the phone app there's a drawing--there's an outline of a phone. 230 00:13:31,850 --> 00:13:35,550 It looks nothing like a modern phone, but we can recognize it as that was the 231 00:13:35,550 --> 00:13:38,530 physical thing, now it's a digital thing. 232 00:13:38,530 --> 00:13:40,440 The music app used to be called iPod, and there's a picture of an iPod. 233 00:13:40,440 --> 00:13:44,100 The physical thing became software. Now it's no longer a picture of the iPod. 234 00:13:44,100 --> 00:13:48,640 It's all showing us something that we understand and guiding us to the thing 235 00:13:48,640 --> 00:13:52,150 that we don't yet understand so that we can. We can get there. 236 00:13:52,150 --> 00:13:54,150 We just won't today. >>[Amit] Right. 237 00:13:54,150 --> 00:13:58,040 And the new generation will probably never get those references, right? 238 00:13:58,040 --> 00:14:01,140 [Dave] No. And that's okay because-- >>[Amit] They didn't grow up with those things. 239 00:14:01,140 --> 00:14:06,390 [Dave] They're going to grow up using iPhones and using iPads and whatever else, 240 00:14:06,390 --> 00:14:09,770 and it's just going to make sense to them in the same way that I'm sure you and I 241 00:14:09,770 --> 00:14:12,870 grew up playing video games or watching TV. 242 00:14:12,870 --> 00:14:15,520 My grandparents did neither of those things. 243 00:14:15,520 --> 00:14:23,430 [Amit] What tips and tricks would you offer to someone that's starting out 244 00:14:23,430 --> 00:14:26,260 designing iPhone apps? Or iPad apps, for that matter. 245 00:14:26,260 --> 00:14:28,260 [Dave] Love what you do. 246 00:14:28,260 --> 00:14:33,210 Whatever it is you're getting into this for, it should primarily be that you just love-- 247 00:14:33,210 --> 00:14:37,160 if it's iOS design--love the phone. Love Apple. 248 00:14:37,160 --> 00:14:39,510 Don't love them blindly but love what they're doing. 249 00:14:39,510 --> 00:14:44,190 Love that vision. Love that sensibility about how you connect with people with technology. 250 00:14:44,190 --> 00:14:46,190 Love the apps that you use on your phone. 251 00:14:46,190 --> 00:14:48,190 Love the way you use your phone. 252 00:14:48,190 --> 00:14:51,260 And then love it so much that you can't help but want to create something for it 253 00:14:51,260 --> 00:14:53,820 and be a part of that. 254 00:14:53,820 --> 00:14:57,420 More practically speaking, the best piece of advice I can give is get out there and 255 00:14:57,420 --> 00:14:59,690 meet people. >>[Amit] Meet people? >>[Dave] Meet people. 256 00:14:59,690 --> 00:15:01,990 Go to conferences. Go to meet ups. Go to designer meet ups. 257 00:15:01,990 --> 00:15:03,990 Go to developer meet ups. 258 00:15:03,990 --> 00:15:08,320 Even if you're not a developer, go meet developers because those guys will 259 00:15:08,320 --> 00:15:11,360 have all sorts of stuff that needs to be designed, and you can probably find some work there. 260 00:15:11,360 --> 00:15:15,950 [Amit] Do you recommend just doing design work for free in the beginning? 261 00:15:15,950 --> 00:15:19,680 [Dave] I would recommend--free is the wrong word. 262 00:15:19,680 --> 00:15:22,620 It's a bad word. I don't like anybody working for free. 263 00:15:22,620 --> 00:15:25,220 But when you're learning--when you're just starting out, 264 00:15:25,220 --> 00:15:29,460 you don't want to work for free but there's a different kind of payment-- 265 00:15:29,460 --> 00:15:34,060 and that can be experience--where if you're a brand new designer and you've never 266 00:15:34,060 --> 00:15:37,240 done this sort of thing before, if you partner up with a developer who's also fairly new 267 00:15:37,240 --> 00:15:40,700 you can learn together. You're not creating something for them to go and use. 268 00:15:40,700 --> 00:15:42,860 It's about learning and creating together. 269 00:15:42,860 --> 00:15:48,300 Look for mentors. Look for people to--I had a mentor, and it served me tremendously. 270 00:15:48,300 --> 00:15:52,580 [Amit] We wish we all had mentors like that. 271 00:15:52,580 --> 00:15:54,770 [Dave] Find people who--it's not that hard. 272 00:15:54,770 --> 00:15:59,000 If you go out, this community is really good about being open and embracing new people. 273 00:15:59,000 --> 00:16:03,810 Because we're all kind of new people. There are no 30-year veterans of the iOS industry. 274 00:16:03,810 --> 00:16:05,810 [Amit] It's not that old. >>[Dave] Right. Exactly. 275 00:16:05,810 --> 00:16:09,960 There are no old school, I-remember-back-in-the-day people because there was no 276 00:16:09,960 --> 00:16:11,960 back in the day. 277 00:16:11,960 --> 00:16:16,370 This is still young enough that you can go and you can be the first big whatever. 278 00:16:16,370 --> 00:16:19,080 There's still plenty of firsts to be had. 279 00:16:19,080 --> 00:16:22,760 Or at least seconds. >>[Amit] Well, that's a beautiful note to end on. 280 00:16:22,760 --> 00:16:25,140 Thanks a lot for doing this interview. 281 00:16:25,140 --> 00:16:27,140 [Dave] Thank you. 282 00:16:27,140 --> 00:16:32,510 [Treehouse Friends]