1 00:00:00,000 --> 00:00:06,715 [MUSIC] 2 00:00:09,715 --> 00:00:13,934 Picture this: you're about to enter a building in your neighborhood. 3 00:00:13,934 --> 00:00:18,363 This could be an office building, a market, a library. 4 00:00:18,363 --> 00:00:20,817 Your cell phone buzzes in your pocket and 5 00:00:20,817 --> 00:00:24,291 you're a bit distracted as you approach the front door. 6 00:00:24,291 --> 00:00:28,167 You push the metal bar across the glass door with your forearm, 7 00:00:28,167 --> 00:00:29,849 but it won't budge. 8 00:00:29,849 --> 00:00:32,238 You try again, but no luck. 9 00:00:32,238 --> 00:00:33,743 Is the door locked? 10 00:00:33,743 --> 00:00:35,380 Is the business closed? 11 00:00:35,380 --> 00:00:38,840 Finally, you realize pushing won't work. 12 00:00:38,840 --> 00:00:42,797 The door was designed to be pulled open. 13 00:00:42,797 --> 00:00:48,001 If you're like most people, this probably happens to you fairly frequently. 14 00:00:48,001 --> 00:00:52,881 And while people often blame themselves for being distracted, 15 00:00:52,881 --> 00:00:56,681 the fault actually lies in the design of the door. 16 00:00:56,681 --> 00:01:00,172 If a handle had suggested being grabbed and pulled, 17 00:01:00,172 --> 00:01:04,459 that's likely what you would have done. This situation 18 00:01:04,459 --> 00:01:08,516 is described in the opening pages of a book called The Design of 19 00:01:08,516 --> 00:01:14,030 Everyday Things by a cognitive scientist and usability engineer 20 00:01:14,030 --> 00:01:19,160 named Don Norman. In fact, Norman's writings on badly designed 21 00:01:19,160 --> 00:01:24,815 doors are so influential that nowadays we call them Norman doors. 22 00:01:24,815 --> 00:01:30,444 And although The Design of Everyday Things was written in 1988, 23 00:01:30,444 --> 00:01:32,945 Norman doors are still found everywhere. 24 00:01:33,945 --> 00:01:36,050 Hi, my name is Anwar. 25 00:01:36,050 --> 00:01:39,292 I'm a designer, a developer, and a teacher at Treehouse. 26 00:01:39,292 --> 00:01:41,603 My pronouns are he/him. 27 00:01:41,603 --> 00:01:46,611 I'm here today to introduce you to User Experience design. 28 00:01:46,611 --> 00:01:51,469 I began this video by introducing Norman doors for a reason. 29 00:01:51,469 --> 00:01:55,172 Whether we're tasked with designing a digital product 30 00:01:55,172 --> 00:02:00,859 like a website or a mobile app, or even a physical object like a door, 31 00:02:00,859 --> 00:02:05,162 User Experience designers are constantly thinking about 32 00:02:05,162 --> 00:02:09,312 the kinds of questions facing the user in this example. 33 00:02:09,312 --> 00:02:11,115 What was the user's goal? 34 00:02:11,115 --> 00:02:14,588 To open the door to enter the building. 35 00:02:14,588 --> 00:02:16,765 Why weren't they paying attention? 36 00:02:16,765 --> 00:02:20,894 The cell phone notification created a small distraction. 37 00:02:20,894 --> 00:02:25,538 But I would also suggest that most able-bodied users don't put much 38 00:02:25,538 --> 00:02:27,550 thought into opening doors. 39 00:02:27,550 --> 00:02:32,410 It's something they've done thousands of times and it's supposed to be easy. 40 00:02:32,410 --> 00:02:37,966 Of course, doors are also designed for disabled users who might approach 41 00:02:37,966 --> 00:02:43,535 opening a door very differently and who deserve special consideration. 42 00:02:43,535 --> 00:02:46,860 What stopped the user from achieving their goal? 43 00:02:46,860 --> 00:02:50,031 The fault lies in the design of the door handle, 44 00:02:50,031 --> 00:02:54,173 which failed to send a clear signal to the user on how to use it. 45 00:02:54,173 --> 00:02:58,785 The more obvious the design, the less users struggle. 46 00:02:58,785 --> 00:03:03,957 By asking these questions about our users we're practicing empathy. 47 00:03:03,957 --> 00:03:09,046 Empathy, defined as the ability to understand and share the feelings 48 00:03:09,046 --> 00:03:14,406 of another, is at the heart of the definition of User Experience design. 49 00:03:14,406 --> 00:03:18,823 User Experience design, commonly called UX design, 50 00:03:18,823 --> 00:03:24,393 encompasses all aspects of the user's interaction with a company, 51 00:03:24,393 --> 00:03:27,189 its services, and its products. 52 00:03:27,189 --> 00:03:34,356 UX designers prioritize the needs of users and create solutions through empathy. 53 00:03:34,356 --> 00:03:39,239 So when UX designers help design a product or a service for a company, 54 00:03:39,239 --> 00:03:44,307 we're constantly asking ourselves, who are that company's users? 55 00:03:44,307 --> 00:03:46,709 What do the users want to achieve? 56 00:03:46,709 --> 00:03:49,244 What obstacles stand in their way? 57 00:03:49,244 --> 00:03:52,677 And how can we minimize those obstacles and 58 00:03:52,677 --> 00:03:56,595 make the experience of our users a positive one? 59 00:03:56,595 --> 00:03:59,355 If you've ever abandoned a website or 60 00:03:59,355 --> 00:04:04,184 a mobile app after thinking this wasn't made for a user like me or, 61 00:04:04,184 --> 00:04:09,028 wow, what a frustrating experience. There must be a better way. 62 00:04:09,028 --> 00:04:12,429 Then UX design might be a good fit for you. 63 00:04:12,429 --> 00:04:16,247 In the next video, we'll examine the qualities and 64 00:04:16,247 --> 00:04:19,561 interests most UX designers have in common. 65 00:04:19,561 --> 00:04:23,310 It should come as no surprise that empathy is at the top of the list.