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In this course, I'll teach you how to apply Apple’s Human Interface Guidelines when designing apps intended for the iOs platform.
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[MUSIC]
0:00
Hi, my name is Anwar.
0:09
I'm a designer, a developer and
a teacher at Treehouse.
0:11
In this course I'll teach you how
to apply Apple's Human Interface
0:15
Guidelines when designing apps
intended for the iOS platform.
0:19
Apple's human interface
guidelines have been publicly
0:24
available since at least 1987,
0:28
when Apple released a textbook,
aimed at creating a consistent
0:31
interaction experience for
users of Apple and Macintosh computers.
0:36
Long before mobile devices, and even
before the dawn of the World Wide Web,
0:41
Apple laid out principles that sound
pretty relevant to UX designers today.
0:46
Emphasizing that
consistency makes it easier for
0:51
a user to learn new applications.
0:56
And the user, not the computer,
0:58
initiates and controls all actions.
1:02
While Apple's devices have evolved
a bit since 1987, the principles
1:06
behind today's Human Interface
Guidelines are really not so different.
1:12
In this course,
1:17
we'll examine Apple's Human Interface
Guidelines as they pertain to iOS apps.
1:19
These guidelines allow designers to
create a consistent experience familiar
1:24
to anyone who has interacted with an Apple
product and to design applications
1:30
that allow users meaningful control
over their interactive journey.
1:35
Apple has three
key iOS design themes.
1:40
Clarity,
Deference, and Depth.
1:44
To understand each theme,
1:51
it's helpful to look at how iOS
design has evolved since 2007,
1:53
the year Apple introduced the iPhone.
1:58
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