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Start your free trialAmelia Nakimuli
6,636 PointsCalling a class
I'm not sure how to call the D20 value in the classmethod. Is the rest of my code alright?
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(sides = 20)
#In the hands.py file import the D20 class from dice.py.
from dice import D20
class Hand(list):
@property
def total(self):
return sum(self)
#Create a classmethod named roll
@classmethod
def roll(cls, num_dice):
dice_list = []
for x in range(num_dice):
dice_list = dice_list.append(D20)
return dice_list
return cls(dice_list)
1 Answer
Steven Parker
231,275 PointsIt may look like "calling" a function, but with a class it's "instantiating" or "creating a new instance".
Like calling a function, you add parentheses after the name; and you don't want an assignment here:
dice_list.append(D20())
Also, you won't want that "return" inside the loop. Just keep the one after the loop.
Amelia Nakimuli
6,636 PointsAmelia Nakimuli
6,636 PointsIt worked, thank you for the help