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Start your free trialAndrew McLane
3,385 Pointsdef roll() in hands.py
Not sure how to to tackle this problem.
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self, sides=20):
super().__init__(sides=20)
from dice import D20
class Hand(list):
@property
def total(self):
return sum(self)
@classMethod
def roll(self, number):
for range(number):
return self.append(Hand.roll(D20()))
1 Answer
Myers Carpenter
6,421 PointsYou are doing great. Here are some ideas to chew on:
- it's
classmethod
notclassMethod
- it's
for ii in range(...)
- you just want to
self.append(D20())
Chris Freeman
Treehouse Moderator 68,457 PointsChris Freeman
Treehouse Moderator 68,457 PointsMoving comment to answer. Additionally, the return should be after the
for
loop. Currently, it will return at the end if the first iteration.