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Start your free trialMarta P.
2,849 PointsDungeon game: my game sort of works but my map does not show
Here is my snapshot: https://w.trhou.se/ph1thy60vw
Thanks in advance for your help:)
4 Answers
Mischa Yartsev
20,562 PointsHi, Marta Palandri !
Actually, there are two small mistakes in your code.
As it was previously mentioned a typo on line 70, where a variable name should be line_end and a print statement on 75 line, it should inside for loop, like this:
for cell in CELLS:
x, y = cell
if x < 4:
line_end = ""
if cell == player:
output = tile.format("X")
else:
output = tile.format("_")
else:
line_end = "\n"
if cell == player:
output = tile.format("X|")
else:
output = tile.format("_|")
print(output, end=line_end)
Hope it helps. Cheers!
Marta P.
2,849 PointsThank you!!
Shreyas Papinwar
2,371 PointsIts easy -
line 70 you have mispelled your variable by using lined_end instead of line_end.
Just Change it.
Marta P.
2,849 PointsHi, thanks to both! However my game still doesn't work properly. Meaning, I can't really see the grid while it is being played!
Shreyas Papinwar
2,371 PointsHey please add your full code.
Shreyas Papinwar
2,371 PointsHey I am made some changes to your code to work grid_map function but you have to think to solve other problems -
import os
import random
# draw grid
# pick random location for player
# pick random location for exit door
# pick random location for monster
# draw player in the grid
# take input for movement
# move player, unless invalid move (past edges of grid)
# check for win/loss
# clear screen and redraw grid
CELLS = [(0, 0), (1, 0), (2, 0), (3, 0), (4, 0),
(0, 1), (1, 1), (2, 1), (3, 1), (4, 1),
(0, 2), (1, 2), (2, 2), (3, 2), (4, 2),
(0, 3), (1, 3), (2, 3), (3, 3), (4, 3),
(0, 4), (1, 4), (2, 4), (3, 4), (4, 4)]
def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')
def get_locations():
return random.sample(CELLS, 3)
def move_player(player, move):
x, y = player
if move == "LEFT":
x -= 1
if move == "RIGHT":
x += 1
if move == "UP":
y -= 1
if move == "DOWN":
y += 1
return x, y
def get_moves(player):
moves = ["LEFT", "RIGHT", "UP", "DOWN"]
x, y = player
if x == 0:
moves.remove("LEFT")
if x == 4:
moves.remove("RIGHT")
if y == 0:
moves.remove("UP")
if y == 4:
moves.remove("DOWN")
return moves
def draw_map(player, monster, door):
print(" _"*5)
tile = "|{}"
for cell in CELLS:
x, y = cell
if x < 4:
line_end = ""
if cell == player:
output = tile.format("X")
elif cell == door:
output = tile.format("D")
elif cell == monster:
output = tile.format("M")
else:
output = tile.format("_")
else:
line_end = "\n"
if cell == player:
output = tile.format("X|")
elif cell == monster:
output = tile.format("M|")
elif cell == door:
output = tile.format("D|")
else:
output = tile.format("_|")
print(output, end=line_end)
def game_loop():
monster, door, player = get_locations()
playing = True
while True:
draw_map(player, monster, door)
valid_moves = get_moves(player)
print("You're currently in room {}".format(player))
print("You can move {}".format(", ".join(valid_moves)))
print("Enter QUIT to quit")
move = input("> ")
move = move.upper()
if move == 'QUIT':
print("\n ** See you next time! **\n")
break
if move in valid_moves:
player = move_player(player, move)
else:
input("\n ** Walls are hard! Don't run into them! **!\n")
clear_screen()
clear_screen()
print("Welcome to the dungeon!")
input("Press return to start!")
clear_screen()
game_loop()
GOOD LUCK!!
Robert Smedley
4,460 PointsRobert Smedley
4,460 Pointsline 70 you have mispelled your variable by using lined_end instead of line_end.