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Start your free trialKasen BjuganGreen
4,161 PointsDungeon Game program not changing coordinates
import os
import random
# draw grid
# pick random location for player
# pick random location for exit door
# pick random location for the monster
# draw player in the grid
# take input for movement
# move player, unless invalid (beyond edges of grid)
# check for win loss
# clear screen and redraw grid
CELLS = [(0, 0), (1, 0), (2, 0), (3, 0), (4, 0),
(0, 1), (1, 1), (2, 1), (3, 1), (4, 1),
(0, 2), (1, 2), (2, 2), (3, 2), (4, 2),
(0, 3), (1, 3), (2, 3), (3, 3), (4, 3),
(0, 4), (1, 4), (2, 4), (3, 4), (4, 4)]
def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')
def get_locations():
return random.sample(CELLS, 3)
def move_player(player, move):
x, y = player
if move == "LEFT":
x -= 1
if move == "RIGHT":
x += 1
if move == "UP":
y -= 1
if move == "DOWN":
y += 1
return x, y
def get_moves(player):
moves = ["LEFT", "RIGHT", "UP", "DOWN"]
x, y = player
if x == 0:
moves.remove("LEFT")
if x == 4:
moves.remove("RIGHT")
if y == 0:
moves.remove("UP")
if y == 4:
moves.remove("DOWN")
return moves
monster, door, player = get_locations()
while True:
valid_moves = get_moves(player)
clear_screen()
print("Welcome to the dungeon.")
print("You're currently in room {}".format(player))
print("You can move {}".format(", ".join(valid_moves)))
print("Type 'QUIT' to quit.")
move = input("> ")
move = move.upper
if move == 'QUIT':
break
if move in valid_moves:
player = move_player(player, move)
else:
print("\n ** Walls are hard! Don't run into them! **\n")
continue
# Good move? change the player postiton.
# Bad move? don't change anything.
# On the door? they win
# On the monster? they lose
# Otherwise, loop back around
When I run it and type in a valid position, it displays the new screen and clears the last. However the coordinates haven't changed. I feel like I've double checked everything, but obviously I haven't. Any help would be appreciated!
1 Answer
Steven Parker
231,275 PointsWhen calling a method, always use parentheses after the name, even if there are no arguments being passed:
move = move.upper # should be: move.upper()
This was preventing the input from being recognized and processed.
Kasen BjuganGreen
4,161 PointsKasen BjuganGreen
4,161 PointsOh, I guess I forgot that! Thank you!