Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Python Python Collections (2016, retired 2019) Dungeon Game Movement

Dungeon Game program not changing coordinates

import os
import random

# draw grid
# pick random location for player
# pick random location for exit door
# pick random location for the monster
# draw player in the grid
# take input for movement
# move player, unless invalid (beyond edges of grid)
# check for win loss
# clear screen and redraw grid

CELLS = [(0, 0), (1, 0), (2, 0), (3, 0), (4, 0),
         (0, 1), (1, 1), (2, 1), (3, 1), (4, 1),
         (0, 2), (1, 2), (2, 2), (3, 2), (4, 2),
         (0, 3), (1, 3), (2, 3), (3, 3), (4, 3),
         (0, 4), (1, 4), (2, 4), (3, 4), (4, 4)]


def clear_screen():
    os.system('cls' if os.name == 'nt' else 'clear')


def get_locations():
    return random.sample(CELLS, 3)


def move_player(player, move):
    x, y = player
    if move == "LEFT":
        x -= 1
    if move == "RIGHT":
        x += 1
    if move == "UP":
        y -= 1
    if move == "DOWN":
        y += 1
    return x, y


def get_moves(player):
    moves = ["LEFT", "RIGHT", "UP", "DOWN"]
    x, y = player
    if x == 0:
        moves.remove("LEFT")
    if x == 4:
        moves.remove("RIGHT")
    if y == 0:
        moves.remove("UP")
    if y == 4:
        moves.remove("DOWN")
    return moves


monster, door, player = get_locations()

while True:
    valid_moves = get_moves(player)
    clear_screen()
    print("Welcome to the dungeon.")
    print("You're currently in room {}".format(player))
    print("You can move {}".format(", ".join(valid_moves)))
    print("Type 'QUIT' to quit.")

    move = input("> ")
    move = move.upper

    if move == 'QUIT':
        break
    if move in valid_moves:
        player = move_player(player, move)
    else:
        print("\n ** Walls are hard! Don't run into them! **\n")
        continue

    # Good move? change the player postiton.
    # Bad move? don't change anything.
    # On the door? they win
    # On the monster? they lose
    # Otherwise, loop back around

When I run it and type in a valid position, it displays the new screen and clears the last. However the coordinates haven't changed. I feel like I've double checked everything, but obviously I haven't. Any help would be appreciated!

1 Answer

Steven Parker
Steven Parker
231,236 Points

When calling a method, always use parentheses after the name, even if there are no arguments being passed:

    move = move.upper   # should be: move.upper()

This was preventing the input from being recognized and processed.

Oh, I guess I forgot that! Thank you!