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Game Development How to Make a Video Game Score, Enemies, and Game State Create Enemy Navigation and AI

Derian McCrea
Derian McCrea
1,370 Points

ERROR:Assets/Scripts/BirdMovment.cs(10,13): error CS0246: The type or namespace name `NavMeshAgent' could not be found.

Hello,

I'm lost.

After writing:


using System.Collections; using System.Collections.Generic; using UnityEngine;

public class BirdMovment : MonoBehaviour {

[SerializeField]
private Transform target;

private NavMeshAgent birdAgent;
private Animator birdAnimator;

// Use this for initialization
void Start () {
    birdAgent = GetComponent<NavMeshAgent>();
    birdAnimator = GetComponent<Animator>();

}

// Update is called once per frame
void Update () {
    // Set the birds destination
    birdAgent.SetDestination(target.position);

    // Measure the magnitude of the nave mesh agents velocity
    float speed = birdAgent.velocity.magnitude;

    // Pass the velocity to the animator componenet
    birdAnimator.SetFloat ("speed", speed);
}

}


I get the error:

Assets/Scripts/BirdMovment.cs(10,13): error CS0246: The type or namespace name NavMeshAgent' could not be found. Are you missingUnityEngine.AI' using directive?

I noticed a pop up for a brief moment when returning to Unity to run the scene, and chose not to add the UnityEngine.AI. But I've looked around on google and I don`t know how to add that back into Unity. Or is that something that can be added? Or is the NavMeshAgent the issue?

Any help is much appreciated!

2 Answers

Seth Kroger
Seth Kroger
56,414 Points

You can add another using statement, using UnityEngine.AI; just below the others.

Derian McCrea
Derian McCrea
1,370 Points

Ohhh really! Hey it worked! Thanks so much Seth that's huge!