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Start your free trialDerian McCrea
1,370 PointsERROR:Assets/Scripts/BirdMovment.cs(10,13): error CS0246: The type or namespace name `NavMeshAgent' could not be found.
Hello,
I'm lost.
After writing:
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class BirdMovment : MonoBehaviour {
[SerializeField]
private Transform target;
private NavMeshAgent birdAgent;
private Animator birdAnimator;
// Use this for initialization
void Start () {
birdAgent = GetComponent<NavMeshAgent>();
birdAnimator = GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
// Set the birds destination
birdAgent.SetDestination(target.position);
// Measure the magnitude of the nave mesh agents velocity
float speed = birdAgent.velocity.magnitude;
// Pass the velocity to the animator componenet
birdAnimator.SetFloat ("speed", speed);
}
}
I get the error:
Assets/Scripts/BirdMovment.cs(10,13): error CS0246: The type or namespace name NavMeshAgent' could not be found. Are you missing
UnityEngine.AI' using directive?
I noticed a pop up for a brief moment when returning to Unity to run the scene, and chose not to add the UnityEngine.AI. But I've looked around on google and I don`t know how to add that back into Unity. Or is that something that can be added? Or is the NavMeshAgent the issue?
Any help is much appreciated!
2 Answers
Seth Kroger
56,414 PointsYou can add another using
statement, using UnityEngine.AI;
just below the others.
Derian McCrea
1,370 PointsOhhh really! Hey it worked! Thanks so much Seth that's huge!