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Courses Plus Student 23,471 Pointsgetting several runtime errors when i try to run the game...
when I compile the programs, they compile fine:
treehouse:~/workspace$ mcs -out:TreehouseDefense.exe *cs
but when I go to run the programs,
treehouse:~/workspace$ mono TreehouseDefense.exe
I get the following errors:
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
at TreehouseDefense.Invader.get_HasScored () <0x4124d210 + 0x00016> in <filename unknown>:0
at TreehouseDefense.Invader.get_IsActive () <0x4124d1b0 + 0x00033> in <filename unknown>:0
at TreehouseDefense.Tower.FireOnInvaders (TreehouseDefense.Invader[] invaders) <0x4124d0d0 + 0x0004b> in <filename un
known>:0
at TreehouseDefense.Level.Play () <0x4124cf60 + 0x0007b> in <filename unknown>:0
at TreehouseDefense.Game.Main () <0x4124bd50 + 0x008c3> in <filename unknown>:0
What am I doing wrong??
1 Answer
Steven Parker
231,269 PointsThe constructor for the Invader class is assigning to it's argument.
I see one thing that might explain your error. Currently, the code for the constructor is:
path = _path;
But you probably intended it to be:
_path = path;
In future, for something of this complexity you might consider providing a snapshot of your workspace, to facilitate analysis of the problem and testing of potential solutions.
janeporter
Courses Plus Student 23,471 Pointsthat's exactly what it was. I can't believe I missed that.Thank you!
janeporter
Courses Plus Student 23,471 Pointsjaneporter
Courses Plus Student 23,471 PointsInvader.cs
Tower.cs
Level.cs
and Game.cs