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Start your free trialMatt Lausche
Courses Plus Student 3,345 PointsI am getting the wrong length of Hand, I am totally lost as to why
Need some help walking through all of this.
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(sides = 20)
from dice import D20
class Hand(list):
@property
def total(self):
return sum(self)
@classmethod
def roll(cls, num_dice):
new_hand = cls()
for num in range(0, num_dice):
new_hand.append(D20())
return new_hand
1 Answer
Matt Lausche
Courses Plus Student 3,345 PointsI figured it out....my return statement was indented too far.
Matt Lausche
Courses Plus Student 3,345 PointsMatt Lausche
Courses Plus Student 3,345 PointsHere is the question: In the hands.py file import the D20 class from dice.py. Create a classmethod named roll. Since it is a classmethod, it will take cls as an argument. It will also take the number of dice as an argument. Inside the roll classmethod create a new instance of the Hand class and assign it to a variable. Append a D20 to your Hand equal to the number of dice given as an argument to the roll classmethod. Then return the Hand of D20s. For example, if Hand.roll(2) is called, it would return a list with two D20s inside.