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Start your free trialshloimi Minkowicz
Full Stack JavaScript Techdegree Student 1,202 Pointsi can't seem to understand this challenge. it doesn't make sense to me.
i can't seem to understand this challenge. it doesn't make sense to me. I don't understand this piece of logic
var game;
var player;
var platforms;
var badges;
var stars;
var poisons;
var cursors;
var jumpButton;
var scoreText;
var livesText;
var finalMessage;
var won = false;
var gameOver = false;
var currentScore = 0;
var lives = 3;
var winningScore = 100;
function createStars() {
stars = game.add.physicsGroup();
starCreate(425, 100, 'star');
starCreate(315, 100, 'star');
starCreate(175, 200, 'star');
starCreate(250, 125, 'star');
starCreate(100, 125, 'star');
}
function createPoisons() {
poisons = game.add.physicsGroup();
poisonCreate(675, 275, 'poison');
poisonCreate(450, 375, 'poison');
poisonCreate(375, 475, 'poison');
}
function createPlatforms() {
platforms = game.add.physicsGroup();
platforms.create(300, 150, 'platform');
platforms.create(400, 250, 'platform');
platforms.create(100, 250, 'platform');
platforms.create(500, 350, 'platform');
platforms.create(400, 450, 'platform');
platforms.create(300, 550, 'platform');
platforms.setAll('body.immovable', true);
}
function starCreate(left, top, starImage) {
var star = stars.create(left, top, starImage);
star.animations.add('spin');
star.animations.play('spin', 8, true);
}
function poisonCreate(left, top, poisonImage) {
var poison = poisons.create(left, top, poisonImage);
poison.animations.add('bubble');
poison.animations.play('bubble', 8, true);
}
function starCollect(player, star) {
star.kill();
currentScore = currentScore + 20;
if (currentScore === winningScore) {
won = true;
}
}
function poisonCollect(player, poison) {
poison.kill();
if (poison.player === 3)
lives = lives - 1;
lives = lives + 1;
if (lives === 0) {
player.kill();
gameOver = true;
}
}
window.onload = function () {
game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#89889c';
//Load images
game.load.image('platform', 'platform.png');
//Load spritesheets
game.load.spritesheet('player', 'mikethefrog.png', 50, 60);
game.load.spritesheet('poison', 'poison.png', 24, 62);
game.load.spritesheet('star', 'star.png', 54, 52);
game.load.spritesheet('badge', 'badge.png', 42, 54);
}
function create() {
player = game.add.sprite(150, 600, 'player');
player.animations.add('walk');
player.anchor.setTo(0.5, 1);
game.physics.arcade.enable(player);
player.body.collideWorldBounds = true;
player.body.gravity.y = 500;
createStars();
createPoisons();
createPlatforms();
cursors = game.input.keyboard.createCursorKeys();
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
scoreText = game.add.text(16, 16, "SCORE: " + currentScore, { font: "24px Arial", fill: "white" });
livesText = game.add.text(685, 16, "LIVES: " + lives, { font: "24px Arial", fill: "white" });
finalMessage = game.add.text(game.world.centerX, 250, "", { font: "48px Arial", fill: "white" });
finalMessage.anchor.setTo(0.5, 1);
}
function update() {
scoreText.text = "SCORE: " + currentScore;
livesText.text = "LIVES: " + lives;
game.physics.arcade.collide(player, platforms);
game.physics.arcade.overlap(player, stars, starCollect);
game.physics.arcade.overlap(player, poisons, poisonCollect);
player.body.velocity.x = 0;
if (cursors.left.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = -350;
player.scale.x = - 1;
}
else if (cursors.right.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = 350;
player.scale.x = 1;
}
else {
player.animations.stop();
}
if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
player.body.velocity.y = -400;
}
if (won) {
finalMessage.text = "YOU WIN!!!";
}
if (gameOver) {
finalMessage.text = "GAME OVER!!!";
}
}
function render() {
}
};
1 Answer
Steven Parker
231,275 PointsYou're really close! It looks like you've already added a line to reduce the lives count.
The only catch is that instead of replacing the bad line, you put the new good one in the code with the bad one. So they cancel each other out.
Just remove the bad line and you should pass the challenge.
shloimi Minkowicz
Full Stack JavaScript Techdegree Student 1,202 Pointsshloimi Minkowicz
Full Stack JavaScript Techdegree Student 1,202 Pointsgot it thanks !!