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Start your free trialVedang Patel
7,114 PointsI made your program better
This is not a question this actually a discussion check this out Kenneth. You're gonna love this modified version of your program in which I put final touches.
import os
import random
import sys
# make the retry more functional
# make the program more user friendly
# making an invalid input popup
CELLS = [(0, 0), (1, 0), (2, 0), (3, 0), (4, 0),
(0, 1), (1, 1), (2, 1), (3, 1), (4, 1),
(0, 2), (1, 2), (2, 2), (3, 2), (4, 2),
(0, 3), (1, 3), (2, 3), (3, 3), (4, 3),
(0, 4), (1, 4), (2, 4), (3, 4), (4, 4)]
def double_space():
print("")
print("")
def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')
def get_locations():
return random.sample(CELLS, 3)
def move_player(player, move):
x, y = player
if move == "LEFT":
x -= 1
if move == "RIGHT":
x += 1
if move == "UP":
y -= 1
if move == "DOWN":
y += 1
return x, y
def get_moves(player):
moves = ["LEFT", "RIGHT", "UP", "DOWN"]
x, y = player
if x == 0:
moves.remove("LEFT")
if x == 4:
moves.remove("RIGHT")
if y == 0:
moves.remove("UP")
if y == 4:
moves.remove("DOWN")
return moves
def draw_map(player):
print(" _"*5)
tile = "|{}"
for cell in CELLS:
x, y = cell
if x < 4:
line_end = ""
if cell == player:
output = tile.format("X")
else:
output = tile.format("_")
else:
line_end = "\n"
if cell == player:
output = tile.format("X|")
else:
output = tile.format("_|")
print(output, end=line_end)
def retry():
retry = True
while retry:
retryInput = input("Play again? [Y/n] ").lower()
if retryInput == "y":
game_loop()
elif retryInput == "n":
sys.exit()
else:
clear_screen()
double_space()
print(" ** invalid input **")
double_space()
def game_loop():
monster, door, player = get_locations()
playing = True
while playing:
clear_screen()
draw_map(player)
valid_moves = get_moves(player)
print("You're currently in room {}".format(player))
print("You can move {}".format(", ".join(valid_moves)))
print("Enter QUIT to quit")
move = input("> ")
move = move.upper()
if move == 'QUIT':
print("\n ** See you next time! **\n")
break
if move in valid_moves:
player = move_player(player, move)
if player == monster:
double_space()
print(" ** Oh no! The monster got you! Better luck next time! **")
double_space()
playing = False
if player == door:
double_space()
print(" ** You escaped! Congratulations! **")
double_space()
playing = False
else:
if move == "UP" or move == "DOWN" or move == "LEFT" or move == "RIGHT":
double_space()
input(" ** Walls are hard! Don't run into them! **")
double_space()
else:
double_space()
input(" ** Invalid Input **")
double_space()
else:
double_space()
input("press enter to continue ")
retry()
clear_screen()
print("Welcome to the dungeon!")
input("Press return to start!")
clear_screen()
game_loop()
Vedang Patel
7,114 Pointsthanks
1 Answer
Kenneth Love
Treehouse Guest TeacherNice work!
Vedang Patel
7,114 PointsThanks! but I don't understand python collections could I have a more easier version for packing and unpacking and dictionaries
Vedang Patel
7,114 PointsI'm making a few more modifications which include
- two modes : play mode and debug mode
- custom map
- custom no of monsters
- 2 player mode
- scoreboard
- moving monster
- monster hit_points
- after getting the door changing its location
- resetting door location after a specific number of moves
- locations you've been
Chris Freeman
Treehouse Moderator 68,441 PointsChris Freeman
Treehouse Moderator 68,441 PointsTagging Kenneth Love