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Start your free trialDaire Ferguson
1,592 PointsMap wont register DOWN movement
OK I have followed Kenneths instructions to the letter but my map wont register a down movement (and it seems an up movement wont register either).
I cant screenshot all the code and am not using workspaces to do the code either so im gonna throw it up the unliked way:
import random
CELLS = [(0, 0), (0, 1), (0, 2),
(1, 0), (1, 1), (1, 2),
(2, 0), (2, 1), (2, 2)]
def get_locations():
monster = random.choice(CELLS)
door = random.choice(CELLS)
start = random.choice(CELLS)
if monster == door or monster == start or door == start:
return get_locations()
return monster, door, start
def move_player(player, move):
# player = (x, y)
x, y = player
if move == 'LEFT':
y -= 1
elif move == 'RIGHT':
y += 1
elif move == 'UP':
x -= 1
elif move == ' DOWN':
x += 1
return x, y
def get_moves(player):
moves = ['LEFT', 'RIGHT', 'UP', 'DOWN']
# player = (x, y)
if player[1] == 0:
moves.remove('LEFT')
if player[1] == 2:
moves.remove('RIGHT')
if player[0] == 0:
moves.remove('UP')
if player[0] == 2:
moves.remove('DOWN')
return moves
def draw_map(player):
print(' _ _ _')
tile = '|{}'
for idx, cell in enumerate(CELLS):
if idx in [0, 1, 3, 4, 6, 7]:
if cell == player:
print(tile.format('X'), end='')
else:
print(tile.format('_'), end='')
else:
if cell == player:
print(tile.format('X|'))
else:
print(tile.format('_|'))
monster, door, player = get_locations()
print("Welcome to the dungeon!")
while True:
moves = get_moves(player)
print("You're currently in room {}".format(player))
draw_map(player)
print("You can move {}".format(moves))
print("Enter QUIT to quit")
move = input("> ")
move = move.upper()
if move == 'QUIT':
break
if move in moves:
player = move_player(player, move)
else:
print("** Walls are hard, stop walking into them! **")
continue
if player == door:
print("You escaped!")
break
elif player == monster:
print("You were eaten by the grue")
break
# if it a good move, change the players position
# if it is a bad move, dont change the position
# if the new player position is the door they win
# if the new player position is the monster they lose
# otherwise continue
Justin Iezzi
18,199 PointsIt's okay, I went ahead and fixed it for you. Be sure to check out the markdown cheatsheet when posting on how to properly format code.
Daire Ferguson
1,592 Pointswill do thanks
1 Answer
Justin Iezzi
18,199 PointsHey Daire,
Your code looks good, but you have one single typo that's breaking your down movement.
if move == 'LEFT':
y -= 1
elif move == 'RIGHT':
y += 1
elif move == 'UP':
x -= 1
elif move == ' DOWN':
x += 1
elif move == ' DOWN':
this line is looking for a space before DOWN, instead of just DOWN. If you remove that space, it should work as intended.
Hope that helps!
Daire Ferguson
1,592 Pointsperfect thanks dude works like a charm now
Justin Iezzi
18,199 PointsSure thing! Be sure to select best answer when your question is solved, it helps other users find solutions and denotes that you don't need any further help.
Daire Ferguson
1,592 PointsDaire Ferguson
1,592 Pointssorry for the shoddy upload on the code side