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Start your free trialNikki Wong
9,066 Pointsmm, didn't get the right movement results. Hitting a wall didn't hurt the player??
I'm out of tries... help? I am reducing their hp every time they hit the wall am i not? considering the grid is 9X9 (smallest at 0 and largest at 9)
# EXAMPLES:
# move((1, 1, 10), (-1, 0)) => (0, 1, 10)
# move((0, 1, 10), (-1, 0)) => (0, 1, 5)
# move((0, 9, 5), (0, 1)) => (0, 9, 0)
def move(player, direction):
x, y, hp = player
dx,dy = direction
if (x==0 and dx<0) or ( x==9 and dx>0) or (y==0 and dy<0) or (y==0 and dy>0):
hp=hp-5
else:
x+=dx
y+=dy
return x, y, hp
1 Answer
Steven Parker
231,236 PointsIt looks like you didn't specify all the conditions properly. You have two tests for when "y" is zero.
Instead of "(y==0 and dy>0)
", perhaps you meant "(y==9 and dy>0)
"?
Nikki Wong
9,066 PointsI feel like an idiot! hahaha that was the issue! Been staring at it for so long I completely missed it!! Thanks!
Nikki Wong
9,066 PointsNikki Wong
9,066 PointsThis is the question:
Our game's player only has two attributes, x and y coordinates. Let's practice with a slightly different one, though. This one has x, y, and "hp", which stands for hit points. Our move function takes this three-part tuple player and a direction tuple that's two parts, the x to move and the y (like (-1, 0) would move to the left but not up or down). Finish the function so that if the player is being run into a wall, their hp is reduced by 5. Don't let them go past the wall. Consider the grid to be 0-9 in both directions. Don't worry about keeping their hp above 0 either.