Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialJustyn Phearson
2,886 PointsMy answer
const secsPerMin = 60;
const minsPerHour = 60;
const hoursPerDay = 24;
const daysPerWeek = 7;
const weeksPerYear = 52;
const secondsPerDay = secsPerMin * minsPerHour * hoursPerDay;
console.log(`There are ${secondsPerDay} seconds in a day.`);
const yearsAlive = 39;
const secondsPerYear = secondsPerDay * daysPerWeek * weeksPerYear;
const secondsAlive = yearsAlive * secondsPerYear;
console.log(`I've been alive for more than ${secondsAlive} seconds!`);
3 Answers
Travis Alstrand
Treehouse TeacherThanks for sharing your solution!
Ionut Cristian Vinte
Courses Plus Student 4,264 Pointsconst secsPerMin = 60;
const minsPerHour = 60;
const hoursPerDay = 24;
const daysPerWeek = 7;
const weeksPerYear = 52;
const secondsPerDay = secsPerMin * minsPerHour * hoursPerDay;
console.log(`There are ${secondsPerDay} seconds in a day`);
const yearsAlive = 25;
const secondsAlive = secsPerMin * minsPerHour * hoursPerDay * daysPerWeek * weeksPerYear * yearsAlive;
console.log(`I've been alive for more than ${secondsAlive} seconds!`);
Nancy Harris
1,897 Pointsconst secsPerMin = 60; const minsPerHour = 60; const hoursPerDay = 24; const daysPerWeek = 7; const weeksPerYear = 52;
const secondsPerDay = secsPerMin * minsPerHour * hoursPerDay;
console.log(There are ${secondsPerDay} seconds in a day.
);
const yearsAlive = 26;
const secsAlive = secondsPerDay * daysPerWeek * weeksPerYear * yearsAlive;
console.log(I've been alive for more than ${secsAlive} seconds!
);