Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialAlexander Davison
65,469 PointsPython Collections: "move" function works fine in Workspaces, but the challenge says "Hmm, didn't get the right results"
Can someone help me?
I'm stuck... I even tried in Workspaces and it worked just fine.
What could've tripped me here? I've tried my hardest (I was stuck on this challenge for 20 minutes straight).
I'd appreciate any response :)
Tagging Kenneth Love
def move(player, direction):
x, y, hp = player
moves = [(-1, 0), (1, 0), (0, 1), (0, -1)]
if x == 0:
moves.remove((-1, 0))
if x == 9:
moves.remove((1, 0))
if y == 0:
moves.remove((0, -1))
if y == 9:
moves.remove((0, 1))
if direction not in moves:
hp -= 5
else:
if direction == (0, -1):
x -= 1
if direction == (0, 1):
x += 1
if direction == (-1, 0):
y -= 1
if direction == (1, 0):
y += 1
return x, y, hp
1 Answer
Jennifer Nordell
Treehouse TeacherHi there, Alexander! You're so close here that you're probably either going to laugh or cry Somehow you've managed to mix up your x and y coordinates. Take a look at this example from your code.
if direction == (0, -1):
x -= 1
This essentially is saying if the direction is down move one to the left. Cartesian coordinates are, by convention, listed as x first and then y (x, y). We use x
for the horizontal axis and y
for the vertical axis. Try changing around your x and y values in your last four if
statements.
Hope this helps!
Alexander Davison
65,469 PointsAlexander Davison
65,469 PointsLol yeah I laughed so hard XD Thanks!
P.S.: I always mix up x and y's when I'm programming lol