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Start your free trialMax Palmer
2,920 PointsQuestions regarding classmethods and self.append
Not sure what is going wrong here. Think I may be something to do with the append, as previously I noted that it only works with the self argument, so it would update the current instance (hand) with the dice.
However on this occasion it is a class method so unsure how to settle using self in class method.
The errror I get is cannot find the lengthof 'Hand', which I assume is refering to the Hand in Hand(list)
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(sides=20)
from dice import D20
class Hand(list):
@property
def total(self):
return sum(self)
@classmethod
def roll(cls, size):
super().__init__()
for _ in range(size):
cls.append(D20())
1 Answer
Steven Parker
231,275 PointsHere's a few hints:
- you won't need to call "super" for anything
- the "cls" parameter refers to the class itself and has no "append" method
- but you can use "cls" to create a new instance, which does have "append"
- the method needs to eventually "return" the new instance
Max Palmer
2,920 PointsMax Palmer
2,920 PointsThat was really useful, I took that on and rewatched the video about class methods then rewrote the hands code. There still seems to be an error however. Am i missing something out?
class Hand(list): @property def total(self): return sum(self)
Max Palmer
2,920 PointsMax Palmer
2,920 Pointsdisregard previous comment, I left out the import bit. Thanks for your help and I hope to give back to the community as much as you helped me.