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Start your free trialTinotenda Mangarai
3,828 PointsRPG Roller challenge
I have been stuck on this challenge for 3 days now. Can someone help me with my code. Thank You
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self, sides = 20):
super().__init__(sides)
from dice import D20
class Hand(list):
def __init__(self, new_hand):
super().__init__()
self.extend(new_hand)
@classmethod
def roll(cls, size, die_class=D20):
new_hand = []
for _ in range(size):
new_hand.append(die_class())
return cls(new_hand)
@property
def total(self):
return sum(self)
class Hand(list):
@property
def total(self):
return sum(self)
1 Answer
ygh5254e69hy5h545uj56592yh5j94595682hy95
7,934 PointsHey man, everything is working fine if you put the write code at the right place.
check your dice.py
from dice import D20
class Hand(list):
def __init__(self, new_hand):
super().__init__()
self.extend(new_hand)
@classmethod
def roll(cls, size, die_class=D20):
new_hand = []
for _ in range(size):
new_hand.append(die_class())
return cls(new_hand)
@property
def total(self):
return sum(self)
^^^^^^ This block of code shouldn't be there, instead, it should be in hands.py
dice.py
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self, sides = 20):
super().__init__(sides)
hands.py
from dice import D20
class Hand(list):
@property
def total(self):
return sum(self)
@classmethod
def roll(cls, size, die_class=D20):
new_hand = []
for _ in range(size):
new_hand.append(die_class())
return cls(new_hand)
ps. I saw this in your dice.py file this is not neccessary
def __init__(self, new_hand):
super().__init__()
self.extend(new_hand)