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Start your free trialwilliamm
4,221 PointsSyntaxError with (tile.format('_'), end=' ') in Python 3.5.0
Hi guys,
When I try to run the code in the workspace console, I keep getting an SyntaxError specifically pointing to the '=' in (tile.format('_'), end=' ')
I looked around the community and there was a similar problem, but it was related to Python 2.
Any help?
2 Answers
Julien riera
14,665 PointsHaven't you forget "print" there ?
for idx, cell in enumerate(CELLS):
if idx in [0, 1, 3, 4, 6, 7]:
if cell == player:
print(tile.format('X'), end=' ')
else:
(tile.format('_'), end=' ') # HERE
Also, you may not wanna put those spaces which will break your squares.
williamm
4,221 Pointsimport random
CELLS = [(0, 0), (0, 1), (0, 2),
(1, 0), (1, 1), (1, 2),
(2, 0), (2, 1), (2, 2)]
def get_locations():
# monster = random loc.
monster = random.choice(CELLS)
# door = random loc.
door = random.choice(CELLS)
# player start = random loc.
player = random.choice(CELLS)
# if monster, door, and player start are the same, do it again
if monster == door or monster == player or door == player:
return get_locations()
# return monster, door, player
return monster, door, player
def move_player(player, move):
# player = (x, y)
x, y = player
# get the player's current location
# if move is LEFT, x - 1
if move == 'LEFT':
x -= 1
# if move is RIGHT, x + 1
elif move == 'RIGHT':
x += 1
# if move is UP, y - 1
elif move == 'UP':
y -= 1
# if move is DOWN, y + 1
elif move == 'DOWN':
y += 1
return x, y
def get_moves(player):
moves = ['LEFT', 'RIGHT', 'UP', 'DOWN']
# player = (x, y)
# if player x is 0, remove LEFT
# if player x is 2, remove RIGHT
if player[0] == 0:
moves.remove('LEFT')
if player[0] == 2:
moves.remove('RIGHT')
# if player y is 0, remove UP
# if player y is 2, remove DOWN
if player[1] == 0:
moves.remove('UP')
if player[1] == 2:
moves.remove('DOWN')
return moves
def draw_map(player):
print(' _ _ _')
tile = '|{}'
for idx, cell in enumerate(CELLS):
if idx in [0, 1, 3, 4, 6, 7]:
if cell == player:
print(tile.format('X'), end=' ')
else:
(tile.format('_'), end=' ')
else:
if cell == player:
print(tile.format('X|'))
else:
print(tile.format('_|'))
monster, door, player = get_locations()
print("Welcome to the dungeon!")
while True:
moves = get_moves(player)
print("You're currently in room {}.".format(player))
draw_map(player)
print("You can move {}.".format(moves))
print("Enter QUIT to quit.")
move = input("What's your move? ")
move = move.upper()
if move == 'QUIT':
break
# if it's a good move, change the player's position
if move in moves:
player = move_player(player, move)
else:
print("Walls are hard, stop walking into them.")
continue
# if it's a bad move, don't change anything
# if the new player position is the door, they win
if player == door:
print("You've escaped!")
break
# if the new player position is the monster, they lose
elif player == monster:
print("You were eaten by the monster!")
break
# otherwise, continue
Steven Parker
231,236 PointsSteven Parker
231,236 PointsThat snippet is a bit to small to analyse. Could you post the whole code?
Or even better, make a snapshot of your workspace and post the link to it.