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Start your free trialJamie Wyton
3,011 Pointsthis and that...
What was the point of creating another Point that object? couldn't we just of measured the object in question by using obj?
return this.X == obj.X && this.Y == obj.Y;
And what's with the as command, whats that for?
2 Answers
Steven Parker
231,268 PointsA generic object (like "obj
") does not have "X" and "Y" properties.
So to get access to those properties, the Point named "that" is created. And "as
" is the type conversion operator. It works much like a cast, so "obj as Point
" means "obj
treated as if it were a Point
", which makes it possible to assign it to "that".
It would not look as nice, but you could also write:
return this.X == (obj as Point).X && this.Y == (obj as Point).Y;
Jamie Wyton
3,011 Pointsso is that 'as' works much in the same way as when the MapLocation constructor calls the OnMap method using the whole object as an argument but then receives it in Point form when it gets there?
Steven Parker
231,268 PointsThat's slightly different, since MapLocation is derived from Point. So essentially every MapLocation object is already also a Point, and no conversion is needed.