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Python Object-Oriented Python Dice Roller RPG Roller

what is wrong here ?

import dice

class Hand(list): @property def total(self): return sum(self)

@classmethod
def roll(cls, number_of_dice):
    dicelist = cls()
    for i in range(number):
        dicelist.append(D20())
    return dicelist
dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self, sides=20):
        super().__init__(sides)
hands.py
import dice

class Hand(list):
    @property
    def total(self):
        return sum(self)

    @classmethod
    def roll(cls, number_of_dice):
        dicelist = cls()
        for i in range(number):
            dicelist.append(D20())
        return dicelist    

2 Answers

boi
boi
14,242 Points

I think you solved this challenge so professionally that you made some rookie mistakes.

import dice 👈# Import dice? hmmmmmmmmmmmmm

class Hand(list):
    @property
    def total(self):
        return sum(self)

    @classmethod
    def roll(cls, number_of_dice):
        dicelist = cls()
        for i in range(number): 👈# number? hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
            dicelist.append(D20())
        return dicelist 

Thank you !