Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Python Object-Oriented Python Dice Roller RPG Roller

Why is this wrong?

CHALLENGE:

Now update Hand in hands.py. I'm going to use code similar to Hand.roll(2) and I want to get back an instance of Hand with two D20s rolled in it. I should then be able to call .total on the instance to get the total of the two dice.

I'll leave the implementation of all of that up to you. I don't care how you do it, I only care that it works.

dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self, sides=20):
        super().__init__()
        self.sides = sides
hands.py
import dice

class Hand(list):

    def roll(x):
        for _ in range(x):
            return(D20.value)

    @property
    def total(self):
        return sum(self)

1 Answer

Chris Freeman
MOD
Chris Freeman
Treehouse Moderator 68,457 Points

You're off to a good start but there are issues:

  • need to decorate roll with @classmethod
  • need to include cls as the first parameter in a classmethod
  • need to create an instance of Hand to return. Use self = cls()
  • with self as the instance, you can append dice.D20() instances within loop
  • need to use dice.D20() instead of D20() since only dice was imported
  • return needs to be outside of the for loop or only first pass is run before returning
  • return self as the created instance.

Post back if you need more help. Good luck!!