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Start your free trialtomasmotycka
7,158 PointsWhy this code isnΒ΄t passing the challenge while it works in workspace?
Our game's player only has two attributes, x and y coordinates. Let's practice with a slightly different one, though. This one has x, y, and "hp", which stands for hit points.
Our move function takes this three-part tuple player and a direction tuple that's two parts, the x to move and the y (like (-1, 0) would move to the left but not up or down).
Finish the function so that if the player is being run into a wall, their hp is reduced by 5. Don't let them go past the wall. Consider the grid to be 0-9 in both directions. Don't worry about keeping their hp above 0 either.
# EXAMPLES:
# move((1, 1, 10), (-1, 0)) => (0, 1, 10)
# move((0, 1, 10), (-1, 0)) => (0, 1, 5)
# move((0, 9, 5), (0, 1)) => (0, 9, 0)
def move(player, direction):
x, y, hp = player
a, b = direction
x += a
y += b
if x + a < 0:
x = 0
hp -= 5
if x + a > 9:
x = 9
hp-=5
if y + b < 0:
y = 0
hp -= 5
if y + b > 9:
y = 9
hp-=5
return x, y, hp
1 Answer
tomasmotycka
7,158 PointsThan you Chris, now I see it. There should be ony x or y compared with 0 in each "if" condition. Now it passes.
Chris Sehnert
30,857 Pointsexcellent!.....it took me a couple of tries as well.....thanks for helping me brush up on my Python syntax....it had been a while ...I've been learning some other languages.....
Happy Coding!
Chris Sehnert
30,857 PointsChris Sehnert
30,857 PointsIt seems to me that case #1 is returning (0, 1, 5) when it should return (0, 1, 10).... ....hmmmm.....
i think you are performing the addition operation more often than you need to.... ...ie. you give x and y their new values......and then add them to a/b again in your if blocks.....
hope this helps....I'll stay tuned....
-chris