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Start your free trialRoss Foy
14,757 PointsWould this .js code run properly?
Hello,
I am following through on the 'Improving the Random Number Game'. I tend to try and build before following the video to the end and came up with the following code. This code is intended to give the visitor 3 tries at guessing the randomNumber. Could someone tell me if this code is properly formatted? The reason I ask is that in Workspaces, it runs as intended, with three guesses and accompanying alert boxes counting down the # of tries a visitor has. However, when I copied my code over to another website that I use to tinker with code - Glitch.com - it seems to be running the program twice regardless whether I actually successfully guessed the randomNumber or not.
var randomNumber = Math.floor(Math.random() * 6 ) + 1; var numberofguesses = 3
var guess = prompt('I am thinking of a number between 1 and 6. What is it?');
if (parseInt(guess) === randomNumber) { alert("Correct!, you have guessed the right number"); document.write("<p>" + guess + " is the correct number.</p>"); } else if (parseInt(guess) > randomNumber) { alert(guess + " is higher than the correct number!"); } else if (parseInt(guess) < randomNumber) { alert(guess + " is lower than the correct number!"); }
if (parseInt(guess) !== randomNumber) { numberofguesses = numberofguesses - 1; alert("You guessed wrong, you have " + numberofguesses + " guesses left!"); var guessagain = prompt('Take a second guess, I am thinking of a number between 1 and 6.'); }
if (parseInt(guessagain) === randomNumber) { alert("Correct!, you have guessed the right number"); document.write("<p>" + guessagain + " is the correct number.</p>"); } else if (parseInt(guessagain) > randomNumber) { alert(guessagain + " is higher than the correct number!"); } else if (parseInt(guessagain) < randomNumber) { alert(guessagain + " is lower than the correct number!"); }
if (parseInt(guessagain) !== randomNumber) { numberofguesses = numberofguesses - 1; alert("You guessed wrong, you have " + numberofguesses + " guess left!") var guessthrice = prompt('Take one last guess, I am thinking of a number between 1 and 6.'); }
if (parseInt(guessthrice) === randomNumber) { alert("Correct!, you have guessed the right number"); document.write("<p>" + guessthrice + " is the correct number.</p>"); } else if (parseInt(guessthrice) > randomNumber) { alert(guessthrice + " is higher than the correct number!"); } else if (parseInt(guessthrice) < randomNumber) { alert(guessthrice + " is lower than the correct number!"); }
if (parseInt(guessthrice) !== randomNumber) { alert("Sorry, you have run out of guesses and have not guessed the correct number!"); document.write("<p>Better luck next time and thanks for playing!</p>"); }
2 Answers
Ross Foy
14,757 PointsI believe I am using the Snapshot properly.
Ross Foy
14,757 PointsDisregard. I figured it out!
I removed the if (parseInt(guess) !== randomNumber) { } instances in my code and it runs smoothly without trouble. I've tested it a couple of times even on Glitch.com and it works fine now.