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Start your free trialkudakwashe jamu
8,317 Pointscan someone assist me guys
Challenge Task 2 of 3 Alright! Now I need you to add a new property called doubles. It should return True if both of the dice have the same value. Otherwise, return False.
from dice import D6
class Hand(list):
def __init__(self, size=0, die_class=None, *args, **kwargs):
if not die_class:
raise ValueError("You must provide a die class")
super().__init__()
for _ in range(size):
self.append(die_class())
self.sort()
def _by_value(self, value):
dice = []
for die in self:
if die == value:
dice.append(die)
return dice
class CapitalismHand(Hand):
def __init__(self, *args, **kwargs):
super().__init__(size=2, die_class=D6, *args, **kwargs)
@property
def doubles(self):
if self[0] == self[1]:
return True
else:
return False
@property
def twos(self):
return self._by_value(2)
@property
def threes(self):
return self._by_value(3)
@property
def fours(self):
return self._by_value(4)
@property
def fives(self):
return self._by_value(5)
@property
def sixes(self):
return self._by_value(6)
@property
def _sets(self):
return {
1: len(self.ones),
2: len(self.twos),
3: len(self.threes),
4: len(self.fours),
5: len(self.fives),
6: len(self.sixes)
}
5 Answers
William Li
7,950 PointsI think your @property line shouldn't be indented.
The below worked for me
@property
def doubles(self):
if self[0]==self[1]:
return True
else:
return False
kudakwashe jamu
8,317 Pointsfrom dice import D6
class Hand(list): def init(self, size=0, die_class=None, *args, **kwargs): if not die_class: raise ValueError("You must provide a die class") super().init()
for _ in range(size):
self.append(die_class())
self.sort()
def _by_value(self, value):
dice = []
for die in self:
if die == value:
dice.append(die)
return dice
class CapitalismHand(Hand): def init(self): super().init(size=2, die_class=D6) def init(self): super().init(size=2, die_class=D6) @property def doubles(self): if self[0]==self[1]: return True else: return False @property def ones(self): return self._by_value(1)
@property
def twos(self):
return self._by_value(2)
@property
def threes(self):
return self._by_value(3)
@property
def fours(self):
return self._by_value(4)
@property
def fives(self):
return self._by_value(5)
@property
def sixes(self):
return self._by_value(6)
@property
def _sets(self):
return {
1: len(self.ones),
2: len(self.twos),
3: len(self.threes),
4: len(self.fours),
5: len(self.fives),
6: len(self.sixes)
}
William Li
7,950 PointsI can't read your code properly because it is not formatted properly
kudakwashe jamu
8,317 Pointsam still geting a bummer
William Li
7,950 Pointsthis exact code worked for me:
from dice import D6
class Hand(list):
def __init__(self, size=0, die_class=None, *args, **kwargs):
if not die_class:
raise ValueError("You must provide a die class")
super().__init__()
for _ in range(size):
self.append(die_class())
self.sort()
def _by_value(self, value):
dice = []
for die in self:
if die == value:
dice.append(die)
return dice
@property
def doubles(self):
if self[0]==self[1]:
return True
else:
return False
class CapitalismHand(Hand):
def __init__(self, *args, **kwargs):
super().__init__(size=2, die_class=D6, *args, **kwargs)
@property
def twos(self):
return self._by_value(2)
@property
def threes(self):
return self._by_value(3)
@property
def fours(self):
return self._by_value(4)
@property
def fives(self):
return self._by_value(5)
@property
def sixes(self):
return self._by_value(6)
@property
def _sets(self):
return {
1: len(self.ones),
2: len(self.twos),
3: len(self.threes),
4: len(self.fours),
5: len(self.fives),
6: len(self.sixes)
}
kudakwashe jamu
8,317 Pointsthanks willy you are life saver