Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialAkshaan Mazumdar
3,787 PointsCode not working- RPG ROLLER
I get the error Cant get the length of Hand
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(sides=20)
import dice
class Hand(list):
@property
def total(self):
return sum(self)
def roll(self,num):
for _ in range(num):
self.append(dice.D20())
return self
def sum(self):
total_sum=0
for xx in range(len(self)):
total_sum=total_sum+self[xx]
return total_sum
1 Answer
Jeff Muday
Treehouse Moderator 28,720 PointsIt took me a while to redo this challenge. I wrote the code out which worked perfectly in my IDE but would not pass the challenge automated grader-- then I noticed "the clue." "I'm going to use code similar to Hand.roll(2) and I want to get back an instance of Hand with two D20s rolled in it."
In case you didn't catch the hint: the automated grader wants you to have something that creates the hand and rolls at the same time-- e.g. we're going to need (drumroll please) the notorious "@classmethod" and the mild mannered (as Kenneth calls it) "dunder init".
What's cool about this example, is that we really inherit lots of wonderful list-class goodness, like sum(), append(), etc. and independent methods like len() work perfectly.
I hope this helps! Enjoy the Python journey, it really is worthwhile.
--Spoiler Alert Below--
import dice
class Hand(list):
@property
def total(self):
return sum(self)
def __init__(self, num=0): # you're going to need this!
# Notice this looks exactly like your roll method you wrote above!
for _ in range(num):
self.append(dice.D20())
@classmethod # this declares a class method-- this was the trick
def roll(cls, count):
return Hand(count) # here we actually return a Hand of length count