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C#

frogs n logs movement script not working and there are no errors or warnings.

I have also restarted the applications to refresh them hoping it was just a glitch but it didn't work. I will post the script that I followed to the mark in the video hopefully someone can spot something out of place. I have checked curly braces for all and they match up as well. I am using visual studio 2015 and I have also saved the work in both applications.

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;


// Use this for initialization
void Start() {
    playerAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update() {
    moveHorizontal = Input.GetAxisRaw("Horizontal");
    moveVertical = Input.GetAxisRaw("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

}

void FixedUpdate() {

    if (movement != Vector3.zero) {
        playerAnimator.SetFloat("Speed", 3f);
    } else {
        playerAnimator.SetFloat("Speed", 0f);
    }
}

}

Pablo Rocha
Pablo Rocha
10,142 Points

Is your script attached to your player/frog game object?

1 Answer

yes

Thank you I had to highlight player in the hierarchy then go to component then scroll to script and select Player Movement.

Pablo Rocha
Pablo Rocha
10,142 Points

Glad you figured it out :)