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Start your free trialPitrov Secondary
5,121 PointsI am lost on task 2
I have not Idea of what is wrong. Anyone help?
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(sides=20)
from dice import D20
class Hand(list):
def __init__(self, size=2, dice_type=None):
if not dice_type:
raise TypeError
for _ in range(size):
self.append(dice_type())
@classmethod
def roll(cls, num=2, dice_type=D20):
hand_round = cls()
for _ in range(num):
hand_round.append(dice_type())
return hand_round
@property
def total(self):
return sum(self)
1 Answer
Alex Koumparos
Python Development Techdegree Student 36,887 PointsHi Pitrov,
In your Hand
constructor you specify:
def __init__(self, size=2, dice_type=None):
if not dice_type:
raise TypeError
Then in your roll
class method you do this:
hand_round = cls()
Which attempts to instantiate an instance of Hand
with the default arguments (size=2
and dice_type=None
).
The first line of the constructor checks whether dice_type
exists (i.e., is not None
) and then raises.
If you fix that by passing your class method call dice_type
as an argument, you will no longer get a crash but you will hit the other problem: you create two more dice than the number you intend.
Hope that points you in the right direction.
Cheers,
Alex
Pitrov Secondary
5,121 PointsPitrov Secondary
5,121 PointsThanks, I figured it out.