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Start your free trialHendrik Schnur
4,135 PointsI get a error called "No overload for method 'SetFloat' takes '1' arguments". What does this mean?
Can someone please help? I do not understand why I get the error "No overload for method 'SetFloat' takes '1' arguments".
using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour
{
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start()
{
playerAnimator = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
moveHorizontal = Input.GetAxisRaw("Horizontal");
moveVertical = Input.GetAxisRaw("Vertical");
movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate()
{
if (movement != Vector3.zero)
{
playerAnimator.SetFloat("Speed, 3f");
}
else
{
playerAnimator.SetFloat("Speed, 0f");
}
}
}
1 Answer
Jennifer Nordell
Treehouse TeacherHi there! Your quotation marks are a little misplaced. You've written:
if (movement != Vector3.zero)
{
playerAnimator.SetFloat("Speed, 3f");
}
else
{
playerAnimator.SetFloat("Speed, 0f");
}
I feel fairly sure it should be:
if (movement != Vector3.zero)
{
playerAnimator.SetFloat("Speed", 3f);
}
else
{
playerAnimator.SetFloat("Speed", 0f);
}
The SetFloat method accepts several combinations of arguments as documented here. However, you're sending in a single string because ot the quote misplacement which isn't a valid number/type argument combination. Try moving those quotes and see if it helps!
Hendrik Schnur
4,135 PointsHendrik Schnur
4,135 PointsThank you!