Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialilya A
3,802 Pointsneed help on master class (challenge task 1 of 3)
I am getting an error: "Bummer! Try again!"
class RaceCar:
__init__ = "color", "fuel_remaining"
def setattr(self.RaceCar):
1 Answer
Rich Zimmerman
24,063 Pointsclass RaceCar:
def __init__(self, color, fuel_remaining, **kwargs):
self.color = color
self.fuel_remaining = fuel_remaining
for key, value in kwargs.items():
setattr(self, key, value)
the init function sets the variables of the class when instantiated, keep in mind that creating a class like this is just defining the class's methods and properties. It's not actually being USED yet.
so when instantiating a RaceCar class, you would do something like this
my_car = RaceCar('black', 50)
print(my_car.color)
# prints "black"
print(my_car.fuel_remaining)
# would print 50
and kwargs are optional for any other key : value pairs passed as parameters when you create a new instance of the class.