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Start your free trialaaron joseph
1,294 PointsNullReferenceException
I made a game and i was messing around and now i cant click space to start the game i get this error but i dont think its the cause
NullReferenceException: Object reference not set to an instance of an object GameState.StartGame () (at Assets/Scripts/GameState.cs:79) GameState.Update () (at Assets/Scripts/GameState.cs:50)
here is my code
for game state
using UnityEngine; using System.Collections; using UnityEngine.UI;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovment;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = true;
playerMovement = player.GetComponent<PlayerMovement>();
playerHealth = player.GetComponent<PlayerHealth>();
//...prevent player from moving at start of game
playerMovement.enabled = false;
//.. prevent bird from moving at start of game
birdMovment.enabled = false;
//prevent follow camera from moving to its game posotion
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
// if the game is not starte and player presses the space bar..
if(gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {
//... then start the game
StartGame();
}
//if player is no longer alive.
if (playerHealth.alive == false) {
//then end the game
EndGame();
//..increment a time to count up to estarting
restartTimer = restartTimer + Time.deltaTime;
//... and if it reaches the restart delay
if (restartTimer >= restartDelay) {
//.. then reload the curently loaded level
Application.LoadLevel(Application.loadedLevel);
}
}
}
private void StartGame(){
//Set game state
gameStarted = true;
//remove the start text
gameStateText.color = Color.clear;
//allow player to move
playerMovement.enabled = true;
//allow bird to move
birdMovment.enabled = true;
// allow follow camera
followCamera.enabled = true;
}
private void EndGame() {
//set game state
gameStarted = false;
// show game over tet
gameStateText.color = Color.white;
gameStateText.text = "Game over!";
//remove the player from game
player.SetActive(false);
}
}
1 Answer
aaron joseph
1,294 PointsOk i figured it our when i was messing with setting i removed the game state text from game manager