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Start your free trialEldin Guzin
6,010 PointsRPG roller difficulty
It says that it cant get the length of the "Hand" , what does it mean by that ?
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(sides=20)
class Hand(list):
@classmethod
def roll(numrolls):
for _ in range(numrolls):
self.append(int(D20))
return D20
@property
def total(self):
return sum(self)
2 Answers
Steven Parker
231,236 PointsThe funny error message just means that the definition of "Hand" has some issues. Here's some hints:
- the D20 class needs to be imported from dice.py
- this first argument of a class method should be the class itself (named "cls" by convention)
- the loop should finish before "roll" returns
- D20's should be added directly to the Hand (not converted to int)
- a class name should be followed by parentheses when an instance is created
- the "roll" should return a new "Hand" instance instead of a D20
Eldin Guzin
6,010 PointsCan you explain what do you mean excatly by -the loop should finish before "roll" returns- how does that work, doesnt the number of rolls determine how many times is it suppose to be excecuted
''' from dice import D20
class Hand(list):
@classmethod
def roll(cls, numrolls):
for _ in range(numrolls):
self.append(Hand)
return Hand
@property
def total(self):
return sum(self)'''
Steven Parker
231,236 PointsYes, you're right about how many times the loop should repeat. But the "return" statement should come after the loop and not within it, because when it is inside the loop, the loop will only run one time.
The indentation level of the "return" statement determines if it is done inside or after the loop.
Also, remember that the method should return an instance of "Hand", not the class itself.