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Start your free trialsol lillevang
146 PointsThe frog doesn`t move of jump
Here is the code: using UnityEngine; using System.Collections.Generic;
public class playerMovment : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
playerAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate () {
if (movement != Vector3.zero) {
playerAnimator.SetFloat ("speed", 3f);
} else {
playerAnimator.SetFloat ("speed", 0f);
}
}
}
Steven Parker
231,172 PointsSteven Parker
231,172 PointsDid you post this in the wrong topic area? You might want to move it to
Game Development
.